Colour to colour
Rust to Hunter Green gradient
Rust (#b7410e) into Hunter Green (#355e3b) — 108° apart on the OKLCH hue wheel. Below: the same two stops interpolated in OKLab and in OKLCH, side by side, because the difference is real and most generators never let you see it; then an eased version and a mesh, each with the worst-case contrast for white and black text. The engine's own pick for this pair is oklab — both colours are in the palette and the hue gap is small enough that the straight line stays clean.
OKLab and OKLCH, side by side
OKLab
Open in maker →A straight line through the a/b plane: the two hues meet halfway and desaturate a little at the midpoint. The safe default — it is what CSS and Tailwind default to.
linear-gradient(135deg in oklab, #b7410e 0%, #355e3b 100%)
OKLCH (shorter hue)
Open in maker →Chroma and hue interpolate separately, so the midpoint keeps its saturation and the hue travels the short way round the wheel — richer, and it can pass through hues neither colour has.
linear-gradient(135deg in oklch shorter hue, #b7410e 0%, #355e3b 100%)
And the sRGB line most tools draw, for comparison — the number is the chroma that survives at the dullest point.
Eased and mesh
Eased (soft)
Open in maker →A cubic-bezier(.4, 0, .6, 1) mix ratio baked into 15 stops: the transition lingers on each colour and moves faster through the middle, which is what makes a gradient read as designed rather than default.
linear-gradient(135deg in oklab, #b7410e 0%, #b54210 8.28%, #b14514 16.03%, #aa4819 23.35%, #a14c1e 30.32%, #965023 37.03%, #8b5328 43.56%, #7e562c 50%, #715930 56.44%, #635b33 62.97%, #565c36 69.68%, #4a5d38 76.65%, #405e3a 83.97%, #385e3b 91.72%, #355e3b 100%)
Mesh
Open in maker →Both colours as stacked radials over a base, laid out by a seeded Poisson-disc sampler — the same seed gives the same mesh forever. Exports as CSS, SVG and PNG.
background-color: #7e562c; background-image: radial-gradient(circle farthest-corner at 18.2% 74.48%, rgba(183, 65, 14, 0.84) 0%, rgba(183, 65, 14, 0) 50.28%), radial-gradient(circle farthest-corner at 40.75% 2.88%, rgba(53, 94, 59, 0.78) 0%, rgba(53, 94, 59, 0) 52.18%); background-image: radial-gradient(circle farthest-corner at 18.2% 74.48%, oklch(from #b7410e l c h / 0.8402) 0%, rgb(from #b7410e r g b / 0) 50.28%), radial-gradient(circle farthest-corner at 40.75% 2.88%, oklch(from #355e3b l c h / 0.7796) 0%, rgb(from #355e3b r g b / 0) 52.18%);
Report
- white ink: worst 5.56:1 at 0% (AA); black ink: worst 2.82:1 at 100% (fails AA) → use white text.
- Banding high: ~11px bands at 1440px — add grain 23 (≈2% soft-light noise) or shorten the ramp.
Export
.gradient {
background-image: linear-gradient(135deg, #b7410e 0%, #af4515 7.14%, #a7491b 14.29%, #9f4d1f 21.43%, #975023 28.57%, #8f5226 35.71%, #865429 42.86%, #7e562c 50%, #75582f 57.14%, #6c5a31 64.29%, #635b33 71.43%, #595c35 78.57%, #4e5d37 85.71%, #425d39 92.86%, #355e3b 100%);
background-image: linear-gradient(135deg in oklab, #b7410e 0%, #355e3b 100%);
}bg-linear-to-br/oklab from-[#b7410e] to-[#355e3b]
<svg xmlns="http://www.w3.org/2000/svg" width="1440" height="600" viewBox="0 0 1440 600"><defs><linearGradient id="bs-gradient" gradientUnits="userSpaceOnUse" x1="210" y1="-210" x2="1230" y2="810"><stop offset="0%" stop-color="#b7410e"/><stop offset="7.14%" stop-color="#af4515"/><stop offset="14.29%" stop-color="#a7491b"/><stop offset="21.43%" stop-color="#9f4d1f"/><stop offset="28.57%" stop-color="#975023"/><stop offset="35.71%" stop-color="#8f5226"/><stop offset="42.86%" stop-color="#865429"/><stop offset="50%" stop-color="#7e562c"/><stop offset="57.14%" stop-color="#75582f"/><stop offset="64.29%" stop-color="#6c5a31"/><stop offset="71.43%" stop-color="#635b33"/><stop offset="78.57%" stop-color="#595c35"/><stop offset="85.71%" stop-color="#4e5d37"/><stop offset="92.86%" stop-color="#425d39"/><stop offset="100%" stop-color="#355e3b"/></linearGradient></defs><rect width="1440" height="600" fill="url(#bs-gradient)"/></svg>
{
"rust-to-hunter-green": {
"$type": "gradient",
"$value": [
{
"color": {
"colorSpace": "srgb",
"components": [
0.718,
0.255,
0.055
],
"hex": "#b7410e"
},
"position": 0
},
{
"color": {
"colorSpace": "srgb",
"components": [
0.208,
0.369,
0.231
],
"hex": "#355e3b"
},
"position": 1
}
],
"$extensions": {
"com.brandsweets": {
"kind": "linear",
"css": "linear-gradient(135deg in oklab, #b7410e 0%, #355e3b 100%)",
"interpolation": "oklab",
"angle": 135,
"name": "rust-to-hunter-green",
"contrast": {
"white": {
"ratio": 5.562,
"at": 0,
"passesAA": true,
"passesAALarge": true
},
"black": {
"ratio": 2.816,
"at": 1,
"passesAA": false,
"passesAALarge": false
},
"suggestedInk": "#ffffff"
}
}
},
"$description": "Rust to Hunter Green, interpolated in oklab."
}
}More from Rust
Point any MCP client at the shared gradients endpoint and your agent gets the same engine as this page — make_gradient returns CSS with the interpolation space, Tailwind v4, SVG, a PNG URL, a DTCG token and the contrast report in one call; brand_gradients derives the whole contact sheet from a brand or a palette. Read-only, no key. Every gradient is a /gradients/new/… link: open it, refine, paste it back.
https://mcp.brandsweets.com/gradients/mcpclaude mcp add --transport http brandsweets-gradients https://mcp.brandsweets.com/gradients/mcp
›make a rust to hunter green hero gradient in oklch that passes AA for white text, with grain if it bands
Want the agent to remember your picks and write them into a living brand? Create a free BrandSweets workspace.
Machine-readable: gradients.md