Colour to colour · generated
Plum to Seafoam gradient
Plum (#dda0dd) into Seafoam (#93e9be) — 165° apart on the OKLCH hue wheel. Below: the same two stops interpolated in OKLab and in OKLCH, side by side, because the difference is real and most generators never let you see it; then an eased version and a mesh, each with the worst-case contrast for white and black text. The engine's own pick for this pair is oklch: ΔH 165° > 140° — interpolating in oklch (shorter hue) keeps the midpoint saturated.
OKLab and OKLCH, side by side
OKLab
Open in maker →A straight line through the a/b plane: the two hues meet halfway and desaturate a little at the midpoint. The safe default — it is what CSS and Tailwind default to.
linear-gradient(135deg in oklab, #dda0dd 0%, #93e9be 100%)
OKLCH (shorter hue)
Open in maker →Chroma and hue interpolate separately, so the midpoint keeps its saturation and the hue travels the short way round the wheel — richer, and it can pass through hues neither colour has.
linear-gradient(135deg in oklch shorter hue, #dda0dd 0%, #93e9be 100%)
And the sRGB line most tools draw, for comparison — the number is the chroma that survives at the dullest point.
Eased and mesh
Eased (soft)
Open in maker →A cubic-bezier(.4, 0, .6, 1) mix ratio baked into 15 stops: the transition lingers on each colour and moves faster through the middle, which is what makes a gradient read as designed rather than default.
linear-gradient(135deg in oklch shorter hue, #dda0dd 0%, #dba1e0 8.28%, #d6a4e7 16.03%, #cea9f2 23.35%, #c1b1fc 30.32%, #b0b9ff 37.03%, #9dc3ff 43.56%, #89ceff 50%, #77d7fd 56.44%, #6fdef1 62.97%, #71e4e2 69.68%, #7be7d4 76.65%, #87e8c8 83.97%, #90e9c1 91.72%, #93e9be 100%)
Mesh
Open in maker →Both colours as stacked radials over a base, laid out by a seeded Poisson-disc sampler — the same seed gives the same mesh forever. Exports as CSS, SVG and PNG.
background-color: #c0c7cf; background-image: radial-gradient(circle farthest-corner at 29.63% 13.97%, rgba(221, 160, 221, 0.757) 0%, rgba(221, 160, 221, 0) 48.59%), radial-gradient(circle farthest-corner at 58.86% 46.58%, rgba(147, 233, 190, 0.816) 0%, rgba(147, 233, 190, 0) 59.99%); background-image: radial-gradient(circle farthest-corner at 29.63% 13.97%, oklch(from #dda0dd l c h / 0.7569) 0%, rgb(from #dda0dd r g b / 0) 48.59%), radial-gradient(circle farthest-corner at 58.86% 46.58%, oklch(from #93e9be l c h / 0.8157) 0%, rgb(from #93e9be r g b / 0) 59.99%);
Report
- white ink: worst 1.43:1 at 100% (fails AA); black ink: worst 10.13:1 at 1% (AA) → use black text.
- Banding high: ~19px bands at 1440px — add grain 39 (≈3% soft-light noise) or shorten the ramp.
- 14/64 samples left sRGB by more than 5% and were gamut-mapped (oklch shorter); expect slight hue drift there.
Export
.gradient {
background-image: linear-gradient(135deg, #dda0dd 0%, #d4a5ea 7.14%, #caabf5 14.29%, #beb2fe 21.43%, #b1b9ff 28.57%, #a4c0ff 35.71%, #96c7ff 42.86%, #89ceff 50%, #7cd4ff 57.14%, #73daf9 64.29%, #6fdff0 71.43%, #70e3e5 78.57%, #77e6d8 85.71%, #84e8cb 92.86%, #93e9be 100%);
background-image: linear-gradient(135deg in oklch shorter hue, #dda0dd 0%, #93e9be 100%);
}bg-linear-to-br/oklch from-[#dda0dd] to-[#93e9be]
<svg xmlns="http://www.w3.org/2000/svg" width="1440" height="600" viewBox="0 0 1440 600"><defs><linearGradient id="bs-gradient" gradientUnits="userSpaceOnUse" x1="210" y1="-210" x2="1230" y2="810"><stop offset="0%" stop-color="#dda0dd"/><stop offset="7.14%" stop-color="#d4a5ea"/><stop offset="14.29%" stop-color="#caabf5"/><stop offset="21.43%" stop-color="#beb2fe"/><stop offset="28.57%" stop-color="#b1b9ff"/><stop offset="35.71%" stop-color="#a4c0ff"/><stop offset="42.86%" stop-color="#96c7ff"/><stop offset="50%" stop-color="#89ceff"/><stop offset="57.14%" stop-color="#7cd4ff"/><stop offset="64.29%" stop-color="#73daf9"/><stop offset="71.43%" stop-color="#6fdff0"/><stop offset="78.57%" stop-color="#70e3e5"/><stop offset="85.71%" stop-color="#77e6d8"/><stop offset="92.86%" stop-color="#84e8cb"/><stop offset="100%" stop-color="#93e9be"/></linearGradient></defs><rect width="1440" height="600" fill="url(#bs-gradient)"/></svg>
{
"plum-to-seafoam": {
"$type": "gradient",
"$value": [
{
"color": {
"colorSpace": "srgb",
"components": [
0.867,
0.627,
0.867
],
"hex": "#dda0dd"
},
"position": 0
},
{
"color": {
"colorSpace": "srgb",
"components": [
0.576,
0.914,
0.745
],
"hex": "#93e9be"
},
"position": 1
}
],
"$extensions": {
"com.brandsweets": {
"kind": "linear",
"css": "linear-gradient(135deg in oklch shorter hue, #dda0dd 0%, #93e9be 100%)",
"interpolation": "oklch",
"hue": "shorter",
"angle": 135,
"name": "plum-to-seafoam",
"contrast": {
"white": {
"ratio": 1.434,
"at": 1,
"passesAA": false,
"passesAALarge": false
},
"black": {
"ratio": 10.126,
"at": 0.007,
"passesAA": true,
"passesAALarge": true
},
"suggestedInk": "#000000"
}
}
},
"$description": "Plum to Seafoam, interpolated in oklch."
}
}More from Plum
Point any MCP client at the shared gradients endpoint and your agent gets the same engine as this page — make_gradient returns CSS with the interpolation space, Tailwind v4, SVG, a PNG URL, a DTCG token and the contrast report in one call; brand_gradients derives the whole contact sheet from a brand or a palette. Read-only, no key. Every gradient is a /gradients/new/… link: open it, refine, paste it back.
https://mcp.brandsweets.com/gradients/mcpclaude mcp add --transport http brandsweets-gradients https://mcp.brandsweets.com/gradients/mcp
›make a plum to seafoam hero gradient in oklch that passes AA for white text, with grain if it bands
Want the agent to remember your picks and write them into a living brand? Create a free BrandSweets workspace.
Machine-readable: gradients.md